Solid Freeze (5e Spell)
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|Casting time:||1 action|
|Range:||Self (100-foot line)|
|Components:||V, S, M (vial of snow or a handful of ice)|
You cause a blast of frigid air to blow forward, in a line of 100 feet long and 5 feet wide in a direction of choice. Each creature in the line must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save and is restrained, being encased in solid ice, or half as much damage on a successful one and is not restrained.
Taking any amount of fire damage ends the restrained condition on a creature affected by it. A creature can also make a Strength saving throw in each of its turns, as an Action, to end the condition. A creature restrained by this spell suffers additional 2d6 damage when it takes bludgeoning, piercing or slashing damage, and the condition ends immediately after taking this damage.
The ground in the area of effect becomes covered in a thick layer of ice. The area becomes difficult terrain, and any creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. The ice on the ground melts after 10 minutes, 1 minute in a hot environment, or instantly after taking any amount of fire damage.
If this spell is cast over a water surface, it creates solid ground, with the same properties of ground covered in the ice created by this spell, for the duration.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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