Orb of Deception (5e Spell)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the League of Legends franchise, and/or include content directly affiliated with and/or owned by Riot Games. D&D Wiki neither claims nor implies any rights to League of Legends copyrights, trademarks, or logos, nor any owned by Riot Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Orb of Deception
3rd-level Evocation
Casting time: 1 action
Range: 30ft
Components: V,S
Duration: Instantaneous

You conjure a spirit orb akin to those of kitsunes of legend. All creatures within a 30ft line must make a Dexterity saving throw or take 4d6 necrotic damage or half as much on a success. The orb then retracts itself back to the caster at the end of their turn, causing any creatures within a line between the orb's terminus point and the caster to make a Dexterity saving throw, or take another 4d6 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the damage dealt by the orb by 1d6 every tier above 1st.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsDruid

Home of user-generated,
homebrew pages!


Advertisements: