Illusory Phantom (5e Spell)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Genshin Impact franchise, and/or include content directly affiliated with and/or owned by miHoYo. D&D Wiki neither claims nor implies any rights to Genshin Impact copyrights, trademarks, or logos, nor any owned by miHoYo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Illusory Phantom
3rd-level Illusion
Casting time: 1 Action
Range: 60ft
Components: S, M(A bucket of water)
Duration: Concentration, up to 1 minute

You cause water to coalesce into a water phantom of your choosing, which aggravates creatures and attacks with ripples of water. Each creature within a 5-foot radius sphere centered on that point must make a Charisma saving throw. On a failure, they become aggravated and must spend their action to attack the phantom. Creatures affected by this spell may remake their saving throws at the start of their turns to not be affected. Additionally, whenever a creature starts their turn within 5ft of the phantom, they take 2d6 psychic damage and 2d6 cold damage as they are mentally and physically assailed by the water phantom.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, add 1d6 to both the cold and psychic damage dealt.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: