Form of Sea, Air, and Land (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a sapphire worth at least 500 gp)|
|Duration:||Concentration, up to 1 hour|
You touch a willing creature, granting it the ability to travel at a high speed through any environment. The creature gains the following benefits for the duration:
- The target gains a climbing speed of 60 feet, a swimming speed of 60 feet, a burrowing speed of 60 feet, and a flying speed of 60 feet, and its walking speed becomes a minimum of 60 feet. The creature can use this burrowing speed to burrow through stone, and it can use this climbing speed to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. In addition, travelling through difficult terrain doesn't cost the creature any additional movement, and it has resistance to damage caused by difficult terrain, such as from a spike growth spell.
- On each of the target's turns, it can take the Dash action as a bonus action.
- The target can breathe normally in any environment, and it has advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).