Wyrd Reconstruction (5e Spell)

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Scales.png This page is of questionable balance. Reason: Cantrips should not heal, and although this has a detriment it equals the healing and at higher levels it just gets totally out of control.

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Wyrd Reconstruction
Necromancy cantrip
Casting time: 1 action
Range: 30 ft
Components: V, S
Duration: Instantaneous

You raise your arms and channel the power of the occult to haphazardly mend a creature's wounds, with risk of injury. Target a humanoid within range. It regains 2d6 plus your spellcasting ability modifier Hit Points and makes a Constitution saving throw (DC 15 minus your spellcasting ability modifier). On a failed save, the target takes 2d6 necrotic damage.

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