Glacier (5e Spell)
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|Casting time:||1 action|
|Range:||150 foot cone|
|Components:||V,S,M (5 cubic feet of ice consumed on casting)|
You put your hand to the ground and then spikes of ice blast out of the ground.
All creatures in the cone must make a Dexterity saving throw. A creature in the cone takes 15d6 cold damage and 15d6 piercing damage on a failed save, or half as much on a successful one. If a creature fails the Dexterity saving throw, they must make an additional Strength saving throw. On a success of this second saving throw, the creature stands their ground. On failure of this second saving throw, the creature is launched 50 feet into the air and knocked prone upon landing.
The ice spreads around corners.