Serrated Gust (5e Spell)

From D&D Wiki

Jump to: navigation, search
Serrated Gust
3rd-level Conjuration
Casting time: 1 action
Range: Self (100 Foot line)
Components: V, S, M (a cluster of broken glass)
Duration: Instantaneous


A barrage of whipping, lashing wind howls from your hand to abrade your enemies, in such force that the air cutting sound can be heard up to 50 feet away. Each Creatures in a 100 foot line, 5 feet wide originating from you must make a Dexterity saving throw. If a creature fails the saving throw, it takes 7d6 wind damage, is pushed 5 feet away from the line and knocked prone. On a successful save, it takes half that damage and is not pushed nor knocked prone.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!


Advertisements: