Essence of the Elements (5e Spell)
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|Casting time:||1 action|
You conjure an explosion made of the pure essence of elemental force at a point you choose within range. Each creature in a 30-foot radius sphere centered on that area takes 100 points of damage of a type determined by the force you choose to evoke at casting (see below). The untainted essence of the elements is irresistible, so no saving throw is allowed nor does any kind of damage resistance or immunity protect against it.
Choose the damage type by which element you want to evoke:
- Air: Wind damage.
- Darkness: Necrotic damage.
- Earth: Magical bludgeoning damage.
- Fire: Fire damage.
- Light: Radiant damage.
- Water: Water damage.