Vengeful Roots (5e Spell)

From D&D Wiki

Jump to: navigation, search
Vengeful Roots
2nd-level Transmutation
Casting time: 1 action
Range: 150 feet
Components: V, S,
Duration: 2 rounds

The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes. The area becomes difficult terrain for the duration. For the duration, any creature which starts in the affected area or enters it on its turn make a Strength save. On a failed save, a creature becomes restrained for the duration, and takes 2d6 piercing damage now and at the beginning of each of its turns while it remains so restrained. Any creature affected by this spell can use its action to make a new Strength save, freeing itself on a success.

The affected ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of the roots increases by 1d6 for each spell level above 2nd, and the radius is increased by 5 feet for each spell level above 2nd.


Back to Main Page5e HomebrewSpellsDruid

Home of user-generated,
homebrew pages!


Advertisements: