Almighty Strike (5e Spell)

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Almighty Strike
Evocation cantrip
Casting time: 1 action
Range: Self (30-foot radius)
Components: V, S, M (a gem worth at least 150 gp)
Duration: Instantaneous


You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you. The first 1d4 opponents in range must succeed on a Dexterity saving throw or take 1d4 force damage and be knocked prone. On a successful save they take half damage.

This spell's damage increases to 1d6 when you reach 5th level, 1d8 at 11th level, and 1d10 at 17th level. The number of opponents that are affected increases like the damage die.



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