Spike Storm (5e Spell)

From D&D Wiki

Jump to: navigation, search
Spike Storm
5th-level conjuration
Casting time: 1 action
Range: Self (30-foot cone)
Components: V, S, M (a platinum needle worth at least 5 gp)
Duration: Instantaneous

You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way. Each creature in a 30-foot cone must make a Dexterity saving throw. A creature takes 5d12 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d12 for each slot level above 5th.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors