Fantasy Heaven (5e Spell)
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|Casting time:||1 round|
|Components:||V, S, M (a spellcasting focus, whichever kind your class uses)|
After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, the target's hit points are reduced to 0. On a successful save, the target takes 10d12 damage that cannot be resisted or reduced in any way, but is otherwise considered radiant damage.
You cannot cast this spell if you are concentrating on any spell or spell-like effect. If you take damage during the casting time of this spell, you must make a Constitution saving throw as if concentrating on a spell, losing the spent spell slot and the cast on a failed save.