Invoke Scarecrow (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M(some straw)|
|Duration:||Concentration, up to 1 minute|
You enchant yourself with the powers of a scarecrow and gain it's terrifying powers. For the duration of the spell, you benefit from the following.
- Terrifying Aura. You emit the scarecrows terrifying aura constantly through magic. When a creature enters or starts its turn within 30 feet of you, they must make a Wisdom save, or become frightened of you until the end of their turn. A creature with a Wisdom score of 14 or higher has advantage on the saving throw, and those with a score below 8 automatically fail.
- Tireless Plantkeeper. Just like a scarecrow you are now a tireless worker that stops at almost nothing. You are immune to the poisoned and paralyzed conditions, and automatically succeed on saves against effects which would put you to sleep.