Druidhome (5e Spell)
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|Casting time:||1 hour|
|Components:||V, S, M (the heart wood of an oak tree at least 100 years old)|
You create an area inaccessible to anyone but you and your compatriots at the heart of a wilderness. A druidhome is equally a place and a representation of the druid’s spirit. Good-aligned druids’ groves are bright, with lush grass, immortal trees, and populated with good fey and creatures appropriate to the climate and terrain. Evil-aligned druids create groves thick with dangerous thorns, dying trees, and dangerous fey creatures.
Once cast, this spell creates a hidden grove with a radius of 60 feet. The entrance is usually a tight tangle of vines or thorns or a dense copse of trees. The druidhome is only accessible by the druid who created it or those the druid names or invites into the druidhome. Anyone attempting to enter a druidhome without permission becomes lost and eventually make their way back to where they started after 1d4 hours of wandering.
At the center of the grove is an enormous central tree that produces fruit year round. The fruit is edible, and is identical to a goodberry. This tree may always be the destination of a tree stride spell you cast regardless of the type of tree you enter or the distance involved. A spring bubbles and feeds a small pond of drinkable water.
The small grove attracts a number of like-minded fey and other creatures, such as nymphs, dryads, satyrs, and blink dogs. Evil druids may find that their druidhome attracts hags and other evil creatures. These creatures are not under the druid’s control, but they recognize the druid’s ownership of their abode and protects the druidhome from invaders. The druid may choose to expel any creature as an action, requiring the creature to make a Wisdom saving throw. On a failure, the creature is expelled from the druidhome and cannot reenter it for 1 month.
Each subsequent casting may enlarge the druidhome by an additional 20 feet. Although a druidhome may be any size, it functions as an extra-dimensional space and takes up no space on the Material Plane. Two or more druids may work together, casting the spell to create a larger and more substantial druidhome. For each druid involved in the creation of a druidhome another central tree grows, and each druid shares an equal claim to the druidhome as a whole. When the ownership of a druidhome comes into dispute, druids war against each other and the survivors gain control of the entire region.