Conjure Marionettes (5e Spell)

From D&D Wiki

Jump to: navigation, search
Conjure Marionettes
1st-level conjuration (ritual)
Casting time: 1 action
Range: 60 feet
Components: V, S, M (one splinter of wood per creature summoned)
Duration: Concentration, up to 1 hour

You summon a wooden, hovering, human-shaped construct—a skull puppet, informally known as a puppet or marionette—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, has its own turn, and rolls its own initiative when it appears. It obeys any verbal commands that you issue to them (no action required by you). If you don't issue any commands to it, it defends itself from hostile creatures, but otherwise takes no actions.

A summoned skull puppet disappears when it drops to 0 hit points or when the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can summon one additional skull puppet for each level above 1st. Each puppet can appear in any unoccupied space within range. Roll initiative for the summoned creatures as a group.

Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard
Back to Main Page5e HomebrewCampaign SettingsHyruleSpells

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!