Aether: Ascent (5e Spell)
From D&D Wiki
|Casting time:||1 action/1 reaction|
This spell has three different cast forms but all function in a similar manner. When targeting a grounded target, you cast this spell as a melee spell attack that uppercuts your target 15ft into the air, dealing weapon damage +2d6 magical slashing damage. When you land, all targets within 5 ft must make a dexterity saving throw or take half the damage your initial target took. This damage is not additive with the damage done to your initial target.
When this spell is cast as a ranged attack, make a ranged spell attack roll against a target that is airborne directly above you within 15ft. That target takes 2d6 magical slashing damage and is dragged down to the ground with you, causing a similar area effect as when used against a grounded target.
This spell can be cast as a reaction when the caster begins to fall from a great height. The spell is then cast with no target in mind, doubling its effective range and embedding the sword at a grabable ledge; allowing the safe recovery of the caster. However, if this spell is cast with no applicable ledge, you plummet downwards... Rapidly, doubling any fall damage you would've taken.
Note: This spell is made in reference to Ike's Up-B from Super Smash Brothers and is meant to be used as both an attack and a utility spell to avoid falling to one's death; this spell also feels a lot better yelling AETHER while casting it. (We like Ike)
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the magical slashing damage increases by 1d6 and the range increases by 5ft for each level above 1st.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Paladin
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard