Animate Energy (5e Spell)

From D&D Wiki

Jump to: navigation, search
Animate Energy
1st-level Necromancy (ritual)
Casting time: 1 minute
Range: 30 feet
Components: V,S,M (a drop of blood,a pinch of bonedust,and a glass bottle ,which breaks to reveal the ball of necromantic energy)
Duration: Instantaneous

This spell creates an undead servant,choose a point,within 30 feet,at that point you concentrate necromantic energy and create a tiny ball of necromantic energy.

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures made with this spell, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures and keeps attacking a creature that it is attached on to. Once given an order, the creature continues to follow it until its task is complete.

You can animate up to 2 creatures using this spell,when you try to animate a third one,one of the ones you have disappears.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher ,you can animate one more tiny ball of necromantic energy per spell slot above the first,and the number of tiny balls of necromantic energy you can control increases by 1,for every spell slot you cast this spell with,but it cannot increase over 4,for example,casting this spell with a level 2 spell slot,having 2 creatures,would only animate one more,and casting it with a level 4 spell slot,having no creatures,would animate four creatures.

4.00
(one vote)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: