Quantum Shift (5e Spell)

From D&D Wiki

Jump to: navigation, search
Quantum Shift
9th-level Evocation
Casting time: 1 action
Range: 1 Mile
Components: S M (3 gems worth 1000 or more gp and 5 gold fish)
Duration: Instantaneous


All enemies within a 100-foot-radius sphere centered on a specific target must make a Wisdom saving throw. The sphere spreads around corners. A creature takes 20d6 force damage and 20d6 necrotic damage on a failed save, or half as much on a successful one. After the damage has been dealt, every enemy that took damage from this spell must make another Wisdom saving throw. On a failed save, the creature’s Wisdom and Charisma scores become 1. The creature can’t cast spells or activate magic. The creature does not understand where it is or what happened and is now a purely neutral alignment. This spell damages objects in the area and any loose light items get sucked away into a timeless void.


Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: