Inquisitor's Strike (5e Spell)
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|Casting time:||1 action|
|Components:||V, M (a weapon)|
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and takes an additional 1d4 radiant damage and must make a Wisdom saving throw. On a failed saving throw the target has disadvantage on all Deception and Stealth checks until the start of your next turn. If the target is an undead or fiend, the radiant damage is increased to 1d8 and it has disadvantage on the saving throw.
This spell's damage increases by 1d4, or 1d8 for fiends and undead, when you reach 5th level (2d4, 2d8 for fiends and undead), 11th level (3d4, 3d8 for fiends and undead), and 17th level (4d4, 4d8 for fiends and undead).