Mad Winds of Pandemonium (5e Spell)

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Mad Winds of Pandemonium
7th-level Conjuration
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a smooth stone with several holes in it)
Duration: Concentration, up to 10 minutes

Choose a point you can see within range. The howling winds of Pandemonium erupt out of that point, filling a 60-foot radius sphere with strong winds that spread around corners. The winds have the following effect upon the area:

  • All creatures within the area are deafened.
  • Unprotected flames in the area are extinguished.
  • Fog, smoke, and other vapors in the area are violently dispersed.
  • The area is considered difficult terrain.
  • Creatures (aside from yourself) that are concentrating on a spell that start their turn in the area must make a Constitution saving throw to maintain concentration on the spell. This saving throw is made with disadvantage if the creature is deafened by the wind.
  • The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the area.

Furthermore, if a creature spends 1 minute or longer deafened by the wind, it must succeed on a Wisdom saving throw or become afflicted with a short-term madness.

At Higher Levels. If you cast this spell using an 8th level spell slot, the radius increases to 100 feet. If you cast this spell using a spell slot of 9th level, the radius increases to 300 feet.

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