Searing Light (5e Spell)
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Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm. Make a ranged spell attack against a creature within range, dealing 5d8 radiant damage on a hit. An undead creature takes an additional 2d8 radiant damage.
This light is sunlight. Creatures hit by this spell must make a Constitution saving throw. On a failed save, it becomes blinded until the end of its next turn. Undead and creatures with 'Sunlight Sensitivity' make this save at disadvantage.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher, it deals an additional 1d8 radiant damage for every level above 3rd.