Positive Energy Blast (5e Spell)

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Positive Energy Blast
3rd-level Evocation
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a holy symbol of a good deity)
Duration: Instantaneous

You point your finger and poke open a brief hole to the positive energy plane at a point within range that you can see, causing a flood of positive energy to explode forth. Each creature within a 20-foot radius sphere centered on that point must make a Dexterity saving throw, taking 6d6 radiant damage on a failed save, or half as much on a success.

Undead have disadvantage on this saving throw. Evil creatures do not benefit from resistance or immunity to damage dealt by this spell.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

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