Bind Skeletal Familiar (5e Spell)

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Bind Skeletal Familiar
1st-level Necromancy (ritual)
Casting time: 1 minute
Range: 10 feet
Components: V, S, M (a skull and 10 gp worth of ground pearl, which the spell consumes)
Duration: Instantaneous

You bind a lost soul to a skull, creating a floating skull that serves you. The floating skull appears in an unoccupied space within range.

The skull acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn.

While the skull is within 100 feet of you, you can communicate with it telepathically, it deals 1d6 necrotic damage when attacking can deal 2d6 necrotic dmg but destroys familiar.

When the skull drops to 0 has same hit points as caster halved, it is destroyed and turns into a pile of dust, and nothing short of the wish spell can bring the soul bound to the skull back to life.

You can have up to three floating skulls bound to you with this spell. If you create another floating skull after that with this spell, a skull chosen by the DM is destroyed and turns into a pile of dust.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you can create more floating skulls; two floating skulls with a 3rd-level slot and three floating skulls with a 5th-level slot. You must prepare separate material components for each skull created this way.

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