Light Beam (5e Spell)
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|Casting time:||1 action|
|Range:||Self (60-foot line)|
|Components:||V, S, M (Any weapon)|
You fire a ray of light out of your weapon. All creatures in a line that is 60 feet long and 5 feet wide must make a Dexterity saving throw. They take 4d6 radiant damage on a failed save, or half as much damage on a successful one. If damage from Light Beam reduces a creature to less than 12 health, it is fatally vaporized.
At Higher Levels. When you cast this spell using a spell slot of 5 or higher, its fatal threshold is increased by 6 points.