Light Beam (5e Spell)
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|Casting time:||1 action|
|Range:||Self (60-foot line)|
|Components:||V, S, M (any weapon)|
You fire a ray of light out of your weapon. All creatures in a line that is 60 feet long and 5 feet wide must make a Dexterity saving throw. They take 4d6 radiant damage on a failed save, or half as much damage on a successful one. If damage from light beam reduces a creature to less than 12 hit points, it is fatally vaporized.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 and the fatal threshold increases by 6 points for each spell slot level above 4th.