Wyvern Watch (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (holy symbol)|
You touch a wall, pillar or other immovable object. An insubstantial haze, resembling a Small wyvern, lurks within 5 feet of that object. A Wisdom (Perception) check is required for other creatures to notice the wyvern, with a DC equal to your spell save DC.
Within the duration, the next humanoid other than yourself to move within 10 feet of the object is struck by the wyvern. The target must make a Constitution saving throw or be paralyzed. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the paralysis ends.
In addition, you become aware that the wyvern has made a strike although you cannot determine what kind of creature triggered it.
The wyvern dissipates and the end of the spell's duration, or when the wyvern strikes.
At Higher Levels. When you cast this spell using a 5th-level spell slot, the spell is triggered by any type of creature (instead of just humanoids).