Magic Warship (5e Spell)
From D&D Wiki
|Casting time:||1 minute|
You enchant a nonmagical watergoing vessel within range. For the duration, it becomes immune to fire damage as well as nonmagical bludgeoning, piercing, and slashing damage. In addition, on your turn you can move the ship up to 120 feet in any horizontal direction. The movement speed provided by this spell is independent of the ship's normal means of propulsion, and it is unaffected by nonmagical weather conditions or rough waters. Any siege weapons mounted on or built into the ship become magic weapons with a +2 bonus to attack rolls which deal an additional 11 (2d10) force damage on a hit. This spell immediately ends if you cast it again before its duration ends.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard