Combat Avatar (5e Spell)
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|Casting time:||1 action|
You conjure a glowing avatar of force around yourself, protecting you from harm. You gain 30 temporary hit points for the duration. While you have these hit points, you gain the following benefits.
- Your Strength and Constitution scores are considered to be 16 (+3) unless they are already higher.
- You are considered to be equipped with a force weapon, which you may choose the appearance of. You may make a melee spell attack with it as an action. It deals 2d8 force damage on a successful hit.
- Your Armor Class increases by 2 for the duration.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you gain an extra 10 temporary hit points for each spell level above third. Additionally, when you cast this spell using a spell slot of 5th or 6th level, your force weapon deals 3d8 damage on a hit. If cast using a 7th, 8th, or 9th level spell slot, your force weapon deals 4d8 damage on a hit.