Last Act (5e Spell)
From D&D Wiki
|Casting time:||1 action|
You manipulate all of your magic to course through your body at an unsafe level to create an explosion that will destroy yourself and your enemies, while your friends remain unscathed.
All enemies within range take 30d12 fire damage, 30d12 force damage, 30d12 radiant damage and 8d8 thunder damage. Anyone that is within 15ft outside the spells radius must make a constitution save DC: 15 or be knocked back 15ft and take 6d6 bludgeoning damage. After the spell is cast it will create a 100ft sphere permanent dead magic zone where the spell was originally casted. This spell will kill the caster and cause them to automatically fail their death saving throws and they cannot be resurrected by any means whatsoever. If there are any allies of the caster within the area of effect will be spared of all damage types but be deafened for 1d8 rounds. If the allies of the caster are within 15ft outside of the spells radius they must also make the constitution saving throw.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard