Renew Life (5e spell)
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|Casting time:||1 action|
|Range:||Self (30 foot cube)|
|Components:||V, M (a holy symbol worth at least 10 gp)|
|Duration:||Concentration, up to 1 minute|
Imbue yourself with the power of your deity to sustain yourself and your allies around you. While this spell is active, you levitate 5 feet above the ground, but cannot be used to pass large declines (such as a cliff) and your body glows dim light in a 5 foot radius of a color depending on your alignment: white if good aligned, black if neutral or evil.
When you activate this spell, all creatures of your choice within range gain 1d8 + spellcasting modifier hit points. On further turns, you can use your action to activate this heal again. If you use your action for anything other than Renew Life while it is active, the spell immediately ends, losing the connection to your deity.
When you cast this spell using a spell slot of 5th level or higher the amount healed increases by 1d8 for each slot level cast above 4th.