Death Armor (5e Spell)

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Death Armor
4th-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small piece of iron or steel)
Duration: Concentration, up to 1 minute


You shroud yourself and up to five other creatures within range in protective energy. An affected creature gains 4 temporary hit points for every five points of damage dealt to it until the spell ends. The temporary hit points last for the duration of the spell.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by this spell increase by 1 for each slot level above 4th.


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