Awaken Self (5e Spell)
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|Casting time:||10 minutes|
|Components:||M (500 GP gem which teleports away randomly once cast)|
Once cast, this spell creates an external source of volition in a gem which will restore the caster to their own intelligence, consciousness or volition from any number of effects that may take this away for 1 week. The caster then remains awake, conscious, and with full volition as normal. If the caster is asleep, polymorphed into some low intelligence or non-thinking form, knocked unconscious, dominated, or turned into undead, the external volition will restore their intelligence, wisdom and charisma, as long as the effect that put them in this state does not exceed a 5th-level spell. This spell awakens the caster even if multiple effects have removed the caster's intelligence, volition, or consciousness. This spell does not have any sort of physical effect, give physical movement, nor speaking ability, nor does it change the physical form that the caster is in.
- The material component 500 GP gem contains the external source of volition. Once cast, the gem teleports away to a random location. If the gem is found and destroyed the spell ends with the caster remaining in the state they were in when it was destroyed. There is a 1% chance that the gem will be immediately destroyed where it teleports to. The caster will not immediately know if or when the gem has been destroyed. The external source of volition might also be affected by various spells. There is also a 1% chance that it will teleport near where there is something that has an ability to affect it.
- Once awakened, the caster may choose to have the external source of volition to put them back to sleep for a specified period of time. They may still be shaken awake physically. The caster may also ask the external source of volition to put them to sleep at any time. The caster may continue to wake and sleep in the same manner through the rest of the spell duration. If the caster chooses to sleep a total of less than 8 hours for the entire duration, they will become insane until they have had two long rests.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher this spell will awaken a caster who has been affected by a spell of that level or less, for example with an 8th level spell slot, this spell will awaken a caster from feeblemind.