Gliding Light (5e Spell)

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Gliding Light
5th-level Transmutation
Casting time: 1 action
Range: 90 feet
Components: V, S, M (a hawk tail feather and a bit of gold dust)
Duration: Concentration, up to 1 hour


You summon an orb of light which distorts gravity and velocity. You conjure an orb of golden light in front of you. Choose a point you can see within range. The orb flies to the chosen point, and tendrils of golden light shoot out in all directions, waving gently. They form a 15-foot-radius sphere, and the area they occupy shimmers faintly with golden light. If the point chosen is ‘self,’ the spell remains anchored to you and moves with you as you move.

While the spell lasts, creatures within the affected area are weightless and can move through the air as if it was water, gaining a flying speed equal to half that creature’s walking speed. Objects that interact with the space the spell occupies react as they would if they had come in contact with water; for instance, arrows that fly into the space are slowed and begin to gently tumble. Objects and creatures within the spell’s area do not move with the spell and will fall if no longer within the affected area.

Creatures that fall due to either moving outside the boundaries of the area or due to the spell ending must make a dexterity saving throw. Creatures that succeed land on their feet and are not affected by normal fall damage.

This spell extends around corners, is unhindered by liquids, but cannot pass through solid objects.


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