Time Restoration (5e Spell)

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Time Restoration
7th-level Abjuration
Casting time: 1 action; up to 3 rounds
Range: Self (30-foot radius)
Components: V, S, M (Diamond Dust worth 5000 gold, which is consumed by the spell)
Duration: Concentration, up to 3 rounds

You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky. Blue energy starts to flow into the dead body of any creature you wish to resurrect that has been dead for up to 24 hours.. This spell takes multiple rounds of concentration for each round you continue to concentrate on controls the outcome of the dead creature;

- 1 round: On the following turn after you cast this spell all the creatures that you wish to resurrect are brought back to 1 hit point, you gain one level of exhaustion.

- 2 rounds: If you concentrate on this spell for another round after it has been cast all the creatures are now returned to half hit points however, you gain two additional levels of exhaustion.

- 3 rounds: If you concentrate for 3 rounds all the creatures are brought to full hit points however, you gain three additional levels of exhaustion.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the number of rounds taken for a full restoration is decrease by 1 as well as the level of exhaustion for each slot level above 7th.

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