Create Guardian (5e Spell)

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Create Guardian
5th-level necromancy
Casting time: 12 hours
Range: Touch
Components: V, S, M (the body of the victim which is consumed)
Duration: Indefinite


You create a loyal guardian and companion that will serve you for life... or longer... Spending your essence, you create an undead guardian, be it existing or new, as long as it is of a Challenge Rating equal to or less than 1 level below the caster. You must target a creature's corpse with this spell. It then returns to life as an undead creature with the same statistics it had in life except for the below alterations.

Its creature type changes to undead. It gains the following changes unless it already has better ones:

  • 60ft. darkvision
  • Its Strength becomes 16.
  • Its Constitution becomes 14.
  • It becomes proficient in Strength and Constitution saving throws.
  • It gets immunity to diseases.
  • It gets immunity to poison damage and the poisoned condition.
  • It gets immunity to necrotic damage.

In addition, its Intelligence becomes 3 and It cannot speak, but it can understand languages it previously knew and can understand sentences spoken by its creator in any language. Finally, any attack that deals a damage type other than bludgeoning, piercing or slashing now deals necrotic damage.


Being an Undead, it does not need to eat, drink, breathe, or sleep.


It also gains the zombie's Undead Fortitude feature (when reduced to 0 hit points, except by radiant damage or a critical hit, it can make a Constitution save against 5 plus the damage dealt to be reduced to 1 hit point instead).


It rolls its own initiative in combat and will follow any command you give it. You may telepathically communicate with it (no action required by you). If no command is given, it will defend itself to the best of its ability.


When a zombified creature is destroyed and its corpse remains intact (i.e. not disintegrated), that corpse is treated as the corpse of the original creature for the purposes of further zombification.


At Higher Levels. When you cast this spell using a spell slot of 6 or higher, the Challenge Rating may increase by one.

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