Blinding Necrostrike (5e Spell)

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Blinding Necrostrike
2nd-level Necromancy
Casting time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute


The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with pitch-black energy, and the attack deals an extra 2d8 necrotic damage to the target. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends. The creature may repeat the save at the end of each of their turns, ending the effect on a success.

At Higher Levels. When you cast this spell at 3rd level or higher, it deals an additional 1d8 damage for every level above 2nd.

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