Divine Armor (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a piece of a broken shield)|
When the divines themselves grant you their blessings, none shall ever harm those they protect. You touch a willing creature who isn't wearing armor, and a protective divine force surrounds it until the spell ends. The target's AC becomes 10 + its Dexterity modifier (minimum 0) + your spellcasting ability modifier. The spell ends if the target dons armor other than a shield or if you dismiss the spell as an action.