Dismiss Stranger (5e Spell)
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|1st-level abjuration (ritual)|
|Casting time:||1 action|
|Components:||V,S,M (an offering worth at least 100 gp per HD of creature to be dismissed)|
You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
The target must succeed on a Charisma saving throw, or return to The Dark, the nebulous plane from which all Strangers trace their origin.
If the creature was summoned through magic, it is permanently driven from this plane. Otherwise, this dismissal is only temporary; the Stranger will return to this plane one hour later at a random location 1d10 miles distant.
This spell severs the connection between this world and otherworldly Strangers. As such, it has no effect on creatures that did not originate in the Dark. If the you are an ordained priest of one of the Dark Powers and in good standing with your deity, you can attempt to dismiss a stranger of any CR. Otherwise you must cast this spell as a higher level spell (see below).
At Higher Levels. When you cast this spell using a slot of 2nd level or higher, your target may be of a CR one higher than 1 for each slot level above 1st.
Note: this spell was intended for the Sanctuary's Lot setting, though it could be adapted to narrowly focused creatures from a specific alternate plane in other settings.