Deathly Servant (5e Spell)
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|1st-level Necromancy (ritual)|
|Casting time:||1 Action|
|Components:||V/S/M (A gem worth at least 30gp to be inserted within the mouth of the servant, consumed by the spell.)|
Commonly seen for necromancers and those who want cheap labor, this magic binds itself to a body and animates it once more. This is no resurrection, merely a mimicry of life that will follow the orders of those who perform the necessary ritual. Since it lacks the soul of the creature it once was, the body is significantly weaker and less capable, but still suitable fodder for the army. The ritual itself involves inscribing or carving symbols onto or into the flesh of the body, allowing magical energy to reside within the body.
Any natural abilities once held by the creature are lost in this process, such as a dragon's breath attack or a creature being venomous. Similarly, the decrease in dexterity and the absence of thought make the animated creature incapable of flight or burrowing, setting their speeds for such to 0. While these creatures can still wear armor that is made for them, the act of marking them with the spell severely weakens the body itself, ruining any natural armor they may have once held as their bones and flesh sag, only to be tugged taught once more in a lesser, more grisly form. Creatures marked in this way move unnaturally and always have glowing markings upon them that give them disadvantage on stealth checks unless covered by thick clothes or armor.
For creatures of CR Ratings higher than CR 1, their health is 1d6 per CR level. For those under this level, their health modifier is 1D4+1. Their stats are as follow;
Same Size as Creature Body undead, neutral
Damage Immunities Poison
Antimagic Susceptibility.The servant is Incapacitated while in the area of an Antimagic Field. If targeted by Dispel Magic, the servant must succeed on a Constitution saving throw against the caster's spell save DC or the corpse will crumble to the ground, once more lifeless. XP)
Creatures animated with this spell retain all non-magical melee attacks, but make them with listed stats and without proficiency.
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