Ward (5e Spell)

From D&D Wiki

Jump to: navigation, search
Ward
2nd-level Abjuration
Casting time: 1 reaction
Range: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC and saving throws, and you take no damage from the magic missile spell.

Until the start of your next turn, if you succeed on a saving throw that halves the incoming damage of an effect or attack, you take no damage.



Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: