Ward (5e Spell)

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Ward
2nd-level Abjuration
Casting time: 1 reaction
Range: Self
Components: V, S
Duration: 1 round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +7 bonus to AC and saving throws, and you take no damage from the magic missile spell.

Until the start of your next turn, if you are subjected to an effect that allows you to make a saving throw to take only half damage, you take no damage if you succeed on the saving throw.



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