Sword Trap (5e Spell)

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Sword Trap
1st-level Transmutation
Casting time: Reaction
Range: Self
Components: V, M( a shield)
Duration: Instantanious

When an enemy makes an attack with a weapon and doesn't beat your AC, you can use your reaction to cause the weapon to strike your shield. As it hits you use your transmutation magic to cause the weapon to become stuck in the shield as if it had melted into the shield. The weapon can no longer be used, and the shield's AC drops by 1. To free the weapon, a creature must use an attack to make an athletics ability check against your spell save DC. If its a magic weapon they have advantage on this check. On a successful check, both the sword and the shield can be used as normal again. You can end the spell at anytime.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell becomes becomes active until another weapon attack fails to beat your AC. You trap one additional weapon for each level of the spell slot used (eg 1 weapon at 1st, 2 at 2nd, 3 at 3rd etc).

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