Ice Ward (5e Spell)

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Ice Ward
1st-level abjuration
Casting time: 1 reaction, which you take when you are hit by an attack
Range: Self
Components: V, S, M (a shard of ice inside a tiny glass sphere)
Duration: Instantaneous


You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.

Until the start of your next turn, you have resistance to slashing, piercing, and bludgeoning damage, including against the triggering attack. While you have these resistances you are also vulnerable to fire damage. If the triggering attack was a melee attack, the triggering creature has their speed reduced by 10 feet until the start of your next turn.


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