Accelerate Self (5e Spell)

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Accelerate Self
5th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute


Uttering the Astral words for Time and Accelerate you feel yourself speed up, to you the world seems to be moving at a snail's pace.

When this spell is cast, you gain the following effects which, unless otherwise stated, last until the spell ends.

  • Time travels half as slow (1 second in the real world is 2 seconds for you, 1 round [6 seconds] in the real world is 2 rounds [12 second] for you)
  • Your movement speed is doubled
  • You have two actions on each of your turns (including an extra action on the turn you cast this spell)
  • Attack rolls have disadvantage against you
  • You have advantage on attack rolls and ability checks

When the spell ends, time compresses on you. You fall prone. You are incapacitated and your speed is reduced to 0 until the end of your next turn. In addition, you must make a DC 15 Constitution saving throw. On a failure, you take 1d10 necrotic damage and gain a level of exhaustion.


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