Accelerate Self (5e Spell)

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Accelerate Self
5th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute


Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.

When this spell is cast, you gain the following effects which last until the spell ends.

  • Time travels at half speed for you (1 second in the real world is 2 seconds for you, 1 round (6 seconds) in the real world is 2 rounds (12 seconds) for you. Your movement is doubled and you can take two actions on your turn.
  • Due to the speed you are moving at compared to others, you have advantage on attack rolls and attack rolls have disadvantage against you.
  • While you're concentrating on this spell, you lose your bonus action.

When the spell ends, time compresses on you. You fall prone, are stunned, and you must make a DC 20 Constitution saving throw. On a failure, you take 5d8 force damage and gain a level of exhaustion.


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