Spectral Hammer (5e Spell)

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Spectral Hammer
2nd-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a handful of iron nails)
Duration: Concentration, up to 1 minute

A translucent, disembodied greatclub object begins to float within arm's reach of a creature in range that you can see, and remains near the target for the duration.

When you cast this spell, you can make a melee spell attack against the target, or another creature or object within 5 feet of the target, on behalf of the spectral hammer. On a hit, the target of this attack takes 1d8 bludgeoning damage plus 1d8 force damage. On each of your turns, you can use your action to make this attack again, but only if you can see the target of this spell and the target of this attack.

For the duration, the target creature can also use its action to make this melee spell attack against any creature or object within 5 feet of it. It can use your casting modifier for the spell attack roll. If it has two hands free to wield the greatclub, the creature can instead use its own Strength modifier plus its proficiency bonus to make a melee spell attack roll with the magic greatclub. In either case, a creature or object hit by this attack takes 1d8 bludgeoning damage plus 1d8 force damage.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the force damage increases by 1d8 for every spell slot level above 2nd.


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