Fiend Fire (5e Spell)
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|Casting time:||1 action|
|Components:||tuft of hair, vial of ink|
You hold out your hand and create a 60 foot line of jet-black flame. Every creature caught within this line must make a DC 16 Dexterity saving throw. The fire deals 2d6 Fire damage and 1d8 Necrotic damage on a failed save and half as much on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 Fire and 1d8 Necrotic per level.