Revert Time (5e Spell)
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|1st-level Evocation (ritual)|
|Casting time:||1 action|
A creature you touch has its wounds revert back in time. That creature gains hit-points equal to 1d6 + your spellcasting ability modifier, and 1d4 temporary hit points. In addition, roll 1d2. On a 1, you suffer fatigue from casting this spell and must spend your next turn recovering from its casting.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, it imparts an additional 1d6 hit points and 1d4 temporary hit points for every level above 1st.