Revert Time (5e Spell)

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Revert Time
1st-level Evocation (ritual)
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous


A creature you touch has its wounds revert back in time. That creature gains hit-points equal to 1d6 + your spellcasting ability modifier, and the creature gains 1d4 (no modifiers) of temporary hit points. However upon doing this flip a coin if tails you suffer the effects of having reverted time and must use your next turn to recover, if heads you do not suffer the draining effect.

At Higher Levels. When you cast this spell using a spell slot of 2 or higher The healing increases by 1d6 and 1d4 for each spell slot above the first



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