Time Walk (5e Spell)
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|7th-level Divination (ritual)
|V,S, M (A time piece worth at least 10gp, which the spell consumes)
|Concentration, up to 30 minutes
You infuse a time piece with magic and cause it to break, allowing you and one willing creature of your choice within range to go back in time. When cast, the affected creatures may travel to any point in time within the past year and observe events around where the spell was cast as they happened then. You and your companions may choose to view these events in real time, sped up or slowed down, or even pause and rewind, so you may go back and mull the events over in close scrutiny. However, regardless of how you or your companions engage with the past using your senses, you cannot change any events that have already happened.
You and any creatures affected by this spell disappear from the present time for as long as they remain in the past. You or any affected creature returns to the present whenever you use an action to do so for the duration of the spell, when the spell ends, or when you exit the radius of the spell.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you may target an additional two creatures and the range of the spell increases by 30 feet for every level above 7th.