Form Contract (5e Spell)

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Form Contract
3rd-level Enchantment
Casting time: 3 hours
Range: Touch
Components: V,M (A Fiend and an item of at least 500 GP worth that the Fiend will be bound in)
Duration: Instantaneous


You have the ability to trap a Fiend of CR 3 or lower inside a weapon, piece of armor, or a piece of jewelry. To do so, the caster must perform a 3 hour ritual that will have various effects, based on what item the Fiend is sealed in.

Sentience: The Fiend retains its memories and personality, and can choose whether or not to help the caster. This makes keeping a good relationship with the Fiend a must. It also allows the caster to speak any languages the Fiend speaks and consult it telepathically about anything related to the lower planes, giving advantage in any Religion checks involving things such as the Demon Princes or Nine Circles of Hell.

Dark Armor: The Fiend provides a bonus to armor based on its CR, to a maximum of 22. For example, a Spined Devil sealed inside leather armor will have an AC of 11 + Dexterity modifier + 2 (the CR of a Spined Devil is 2). At level 11, the armor grows more powerful and now provides a regenerative healing factor of one die level for every 2 CR, starting at 1d6 at CR 2 to a maximum of 2d12 per round at CR 12. At level 15, the armor gains even more power, and grants a resistance to slashing, piercing, and bludgeoning from non-magical weapons.

Hellish Weapon: The Fiend Provides a bonus to attack and damage based on its CR. For example, an Iron Dagger would be 1d4 + Dexterity Modifier + 2, if a Spined Devil were sealed inside it. At level 11, the power of the weapon increases. It now deals Necrotic damage based off of the CR of the Fiend trapped inside it and gives it to the wielder in the form of temporary Hitpoints. The Necrotic damage is one die level for every 2 CR, starting at 1d6 at CR 2 to a maximum of 2d12 at CR 12. The weapon grows in power one more time at level 15. The Necrotic damage now ignores resistances and treats immunity as resistance.

Unholy Trinket: The Fiend allows the wielder to cast the spell Fiend Fire as a second level spell at will, without consuming spell slots or components. At level 11, the trinket allows the wearer to cast Pit of Flame as a 3rd level spell without consuming a spell slot or components once per short or long rest. At level 15, it allows the user to cast Fallen Meteor as a 5th level spell without consuming a spell slot or components once per short or long rest.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the CR of the Fiend you can seal increases by two. The only acception is at 9th level. Instead of being CR 13, it is CR 12. Why? Because that's how the math worked out.


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