Floormaster's Grasp (5e Spell)

From D&D Wiki

Jump to: navigation, search
Floormaster's Grasp
3rd-level transmutation
Casting time: 1 action
Range: 10 feet
Components: V, S
Duration: Concentration, up to 1 minute

You transform part of your body into a giant, clawed, violet-black hand to grab hold of a creature in range. The target must be no more than one size category larger than you. When you first cast this spell, make a melee spell attack against the target. On a hit, the target is grappled by you, and the escape DC is equal to your spell save DC. While this grapple persists, the target takes 4d6 bludgeoning damage at the start of each of its turns. As a bonus action, you can crunch or slam the target to any point within range, forcing it to move there, ending the grapple and inflicting 4d6 bludgeoning damage plus 4d6 necrotic damage. If you fail to initially hit with this melee spell attack, or the grapple ends, your concentration ends.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, increase the necrotic damage by 1d6 for every slot level above 3rd.


Back to Main Page5e HomebrewSpellsWarlock

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors