Rift Balance (5e Spell)

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Rift Balance
1st-level Abjuration
Casting time: 1 Action
Range: 30 feet
Components: S, D
Duration: Instantaneous


Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place. You raise your hand at a target within range as their Astral energy flows towards your hand, you then raise your other hand at another target and the energy flows through both your hands and the Astral energy passes from your second hand into the second target. The first target must make a Constitution save or take Necrotic Chrono-damage (The number of dice rolled for your hit-points I.E. if your level 3 wizard, you deal 3d8 damage, or if your a level 3 wizard and level 2 sorcerer you deal 3d8 damage, choose the highest class level if you are multi-classed), you can then heal another target by the same amount of damage of your choice, you cannot choose yourself.



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