Gloom Walk (5e Spell)

From D&D Wiki

Jump to: navigation, search
Gloom Walk
5th-level Transmutation
Casting time: 10 minutes
Range: Self (10-foot dome)
Components: Lantern, candle or any light source
Duration: 8 hours


You and up to 8 willing creatures you can see within range are wreathed in their own shadow, manifesting as cloaks and knee high boots icy to the touch. While in this form you gain a hovering speed of 300 feet and have advantage on Acrobatics and Stealth checks in dim light. Stealth rolls in darkness succeeds automatically. You appear as a smoky phantom to creatures that sees you, but with a successful Insight or Arcana (Spell DC of the caster) they pierce the veil and sees your true form. The spell ends if you or any creature are exposed to direct sunlight, as the manifestations of shadow dissipates. You can end the spell early, but you become vulnerable to fire damage for 10 minutes

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: